weatherless...................53.13379% sand..........................45.97386% offense.......................38.78717% balance.......................32.94680% semistall.....................11.31722% hyperoffense.................. 8.96919% stall......................... 7.97962% sandstall..................... 5.34151% sandoffense................... 4.00212% batonpass..................... 3.80037% dragmag....................... 2.43303% choice........................ 1.50468% monotype...................... 0.67686% rain.......................... 0.53081% trapper....................... 0.48884% sun........................... 0.36463% voltturn...................... 0.19474% monowater..................... 0.14064% mononormal.................... 0.12178% sunoffense.................... 0.11679% monopoison.................... 0.10702% monopsychic................... 0.10475% monosteel..................... 0.07737% monograss..................... 0.07334% rainstall..................... 0.04947% rainoffense................... 0.02581% monoflying.................... 0.02531% monobug....................... 0.01907% monofighting.................. 0.01691% monorock...................... 0.01600% monofire...................... 0.01551% monoground.................... 0.01488% multiweather.................. 0.01403% hail.......................... 0.01094% monoelectric.................. 0.00597% monodragon.................... 0.00409% monoghost..................... 0.00405% monoice....................... 0.00224% monofairy..................... 0.00135% monodark...................... 0.00107% Stalliness (mean: 0.153) |## -1.5|##### |########### -1.0|################ |############################# -0.5|######################## |############################## 0.0|########################### |######################### +0.5|#################### |######################## +1.0|################# |############## +1.5|############# |########## +2.0|###### |### +2.5| more negative = more offensive, more positive = more stall one # = 0.36%