sand..........................68.92848% offense.......................37.89656% weatherless...................29.95624% balance.......................27.92475% semistall.....................18.88143% hyperoffense.................. 8.43856% stall......................... 6.85870% sandoffense................... 5.21856% sandstall..................... 5.16040% batonpass..................... 3.63429% dragmag....................... 2.14723% sun........................... 0.76045% rain.......................... 0.39672% choice........................ 0.27484% sunoffense.................... 0.20550% trapper....................... 0.14044% rainoffense................... 0.11416% multiweather.................. 0.04195% monotype...................... 0.03798% monowater..................... 0.01957% rainstall..................... 0.01846% voltturn...................... 0.01028% monograss..................... 0.00901% monopsychic................... 0.00373% monosteel..................... 0.00368% monoghost..................... 0.00108% monobug....................... 0.00032% monoflying.................... 0.00029% monopoison.................... 0.00026% hail.......................... 0.00007% mononormal.................... 0.00006% monorock...................... 0.00005% monoground.................... 0.00000% monoelectric.................. 0.00000% monoice....................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.172) |## -1.5|### |########### -1.0|###################### |######################### -0.5|########################## |############### 0.0|###################### |################ +0.5|############# |################### +1.0|############ |############################## +1.5|############# |########### +2.0|## |## +2.5| more negative = more offensive, more positive = more stall one # = 0.41%