weatherless...................59.03616% offense.......................46.12038% sand..........................35.87240% hyperoffense..................28.30700% balance.......................19.15394% sandoffense................... 9.34985% semistall..................... 3.40169% choice........................ 3.24781% rain.......................... 3.24337% stall......................... 3.01699% voltturn...................... 2.91045% dragmag....................... 2.64560% hail.......................... 2.00491% rainoffense................... 1.82884% sandstall..................... 1.81700% monotype...................... 1.47520% trickroom..................... 0.56078% multiweather.................. 0.50308% monowater..................... 0.43501% sun........................... 0.34624% monofighting.................. 0.19531% hailstall..................... 0.18200% monosteel..................... 0.16128% tricksand..................... 0.14944% mononormal.................... 0.10653% monoice....................... 0.09914% monofire...................... 0.07694% monopsychic................... 0.06362% monoflying.................... 0.06214% monoghost..................... 0.05327% monorock...................... 0.05179% gravity....................... 0.04439% monopoison.................... 0.04291% monograss..................... 0.04143% monoground.................... 0.03995% monodragon.................... 0.03403% monobug....................... 0.03403% monoelectric.................. 0.03403% sunoffense.................... 0.02663% hailoffense................... 0.02367% monodark...................... 0.01776% rainstall..................... 0.00592% tailwind...................... 0.00444% trickhail..................... 0.00296% trickrain..................... 0.00148% trapper....................... 0.00148% Stalliness (mean: -0.452) -2.0|## |###### -1.5|################# |####################### -1.0|########################### |############################## -0.5|######################### |######################## 0.0|################# |############### +0.5|######### |####### +1.0|#### |## +1.5|### |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%