weatherless...................53.39271% offense.......................43.28115% sand..........................42.45433% hyperoffense..................30.58577% balance.......................18.28785% sandoffense...................11.99037% stall......................... 3.96315% semistall..................... 3.88208% voltturn...................... 3.77751% choice........................ 3.71784% dragmag....................... 3.35184% rain.......................... 2.57060% sandstall..................... 2.48532% hail.......................... 1.86224% rainoffense................... 1.50716% monotype...................... 0.71527% trickroom..................... 0.52076% multiweather.................. 0.43053% hailstall..................... 0.23013% monowater..................... 0.21955% tricksand..................... 0.15605% sun........................... 0.15064% monosteel..................... 0.08591% monofighting.................. 0.06596% mononormal.................... 0.05116% monoice....................... 0.04936% gravity....................... 0.04680% monopsychic................... 0.04424% monofire...................... 0.04275% monoflying.................... 0.03591% monoground.................... 0.02335% monopoison.................... 0.02289% monorock...................... 0.02230% hailoffense................... 0.02013% monoelectric.................. 0.01927% monograss..................... 0.01572% monobug....................... 0.01410% monodark...................... 0.01072% sunoffense.................... 0.00822% monoghost..................... 0.00762% rainstall..................... 0.00434% monodragon.................... 0.00314% trapper....................... 0.00241% trickrain..................... 0.00201% tailwind...................... 0.00195% trickhail..................... 0.00078% Stalliness (mean: -0.442) -2.0|## |####### -1.5|################### |########################### -1.0|############################## |############################## -0.5|########################## |####################### 0.0|################ |############### +0.5|######### |######## +1.0|##### |### +1.5|#### |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%