sand..........................53.49736% weatherless...................43.79391% offense.......................38.81501% hyperoffense..................33.10997% balance.......................16.99105% sandoffense...................16.74170% stall......................... 6.32049% choice........................ 5.83186% voltturn...................... 5.57550% semistall..................... 4.76347% dragmag....................... 4.24114% sandstall..................... 4.22710% hail.......................... 1.92629% rain.......................... 1.04976% rainoffense................... 0.67376% hailstall..................... 0.56608% multiweather.................. 0.29106% trickroom..................... 0.19503% monotype...................... 0.15464% tricksand..................... 0.10012% monowater..................... 0.05534% monoground.................... 0.05465% sun........................... 0.02374% gravity....................... 0.02002% hailoffense................... 0.01568% mononormal.................... 0.01277% monosteel..................... 0.01176% monopsychic................... 0.00882% monofighting.................. 0.00494% trapper....................... 0.00313% monopoison.................... 0.00280% monofire...................... 0.00238% rainstall..................... 0.00139% monorock...................... 0.00137% monoflying.................... 0.00102% monograss..................... 0.00076% monoice....................... 0.00074% monobug....................... 0.00053% monoelectric.................. 0.00018% monodark...................... 0.00009% monodragon.................... 0.00004% trickhail..................... 0.00003% monoghost..................... 0.00002% trickrain..................... 0.00001% tailwind...................... 0.00000% sunoffense.................... 0.00000% Stalliness (mean: -0.401) -2.0|# |###### -1.5|################# |############################## -1.0|############################# |########################## -0.5|########################## |################ 0.0|############## |############## +0.5|###### |######## +1.0|##### |### +1.5|###### |###### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.46%