sand..........................53.92405% weatherless...................44.53672% offense.......................37.96223% hyperoffense..................32.15999% balance.......................14.91348% sandoffense...................12.72403% stall......................... 8.98964% voltturn...................... 8.05112% choice........................ 7.66147% sandstall..................... 7.33082% semistall..................... 5.97467% dragmag....................... 3.05092% hail.......................... 1.41014% rain.......................... 0.36568% multiweather.................. 0.26181% rainoffense................... 0.22260% trickroom..................... 0.08283% tricksand..................... 0.07831% sun........................... 0.02522% hailstall..................... 0.00628% monotype...................... 0.00559% monosteel..................... 0.00196% mononormal.................... 0.00088% monopsychic................... 0.00070% monoground.................... 0.00057% monowater..................... 0.00041% monopoison.................... 0.00040% trapper....................... 0.00033% rainstall..................... 0.00029% monofire...................... 0.00023% monorock...................... 0.00015% monoflying.................... 0.00012% monoice....................... 0.00009% hailoffense................... 0.00006% monograss..................... 0.00006% monofighting.................. 0.00004% monoelectric.................. 0.00001% trickhail..................... 0.00000% monodark...................... 0.00000% gravity....................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% sunoffense.................... 0.00000% Stalliness (mean: -0.340) -2.0|# |###### -1.5|################# |################### -1.0|############################## |########################## -0.5|######################## |############# 0.0|########### |############### +0.5|### |##### +1.0|####### |### +1.5|#### |######## +2.0|######## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%