sand..........................45.14292% balance.......................41.09956% offense.......................32.99835% rain..........................32.26988% weatherless...................19.99996% semistall.....................13.03525% hyperoffense.................. 9.55079% trickroom..................... 6.21297% tricksand..................... 5.85403% voltturn...................... 3.96962% stall......................... 3.31605% choice........................ 2.70072% dragmag....................... 2.43262% sun........................... 2.08742% rainstall..................... 1.17606% sunstall...................... 1.08583% hail.......................... 0.95142% sandstall..................... 0.56672% multiweather.................. 0.44945% sandoffense................... 0.40157% monotype...................... 0.33065% rainoffense................... 0.30388% monodragon.................... 0.23751% sunoffense.................... 0.07580% monoflying.................... 0.04432% monosteel..................... 0.01730% hailstall..................... 0.01637% monoground.................... 0.01018% monoghost..................... 0.00718% monograss..................... 0.00476% monoice....................... 0.00436% monoelectric.................. 0.00166% monobug....................... 0.00141% monodark...................... 0.00117% allweather.................... 0.00072% monowater..................... 0.00066% tailwind...................... 0.00049% hailoffense................... 0.00040% monofire...................... 0.00011% monopsychic................... 0.00001% monopoison.................... 0.00001% mononormal.................... 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.151) | -2.0|# |#### -1.5|### |########## -1.0|######### |######### -0.5|#################### |###################### 0.0|############################## |######################## +0.5|######################## |######################### +1.0|############### |############ +1.5|####### |## +2.0|### | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%