weatherless...................69.63897% balance.......................45.42472% offense.......................32.59448% sand..........................24.96448% semistall..................... 9.55259% hyperoffense.................. 7.69766% sun........................... 6.29323% voltturn...................... 4.99863% stall......................... 4.73055% multiweather.................. 3.51148% rain.......................... 2.47391% dragmag....................... 1.50344% sandstall..................... 0.64868% sandoffense................... 0.56339% sunoffense.................... 0.53606% choice........................ 0.35829% trickroom..................... 0.19733% hail.......................... 0.14088% monotype...................... 0.12952% sunstall...................... 0.05856% monoflying.................... 0.04354% rainoffense................... 0.04161% monowater..................... 0.01968% rainstall..................... 0.01853% monodark...................... 0.01629% tricksand..................... 0.00911% monosteel..................... 0.00827% monofairy..................... 0.00811% monoghost..................... 0.00567% monofire...................... 0.00493% monorock...................... 0.00402% monograss..................... 0.00347% monopsychic................... 0.00318% monobug....................... 0.00290% monodragon.................... 0.00266% monoice....................... 0.00209% hailoffense................... 0.00181% monoelectric.................. 0.00159% monofighting.................. 0.00158% mononormal.................... 0.00131% monopoison.................... 0.00112% tailwind...................... 0.00038% trickhail..................... 0.00002% monoground.................... 0.00001% Stalliness (mean: 0.152) -2.0|# |#### -1.5|#### |#### -1.0|###### |########### -0.5|#################### |################# 0.0|############################## |########################## +0.5|######################## |################### +1.0|######### |############# +1.5|#### |##### +2.0|## | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%