weatherless...................68.01031% balance.......................48.37977% sand..........................29.77322% offense.......................26.50785% semistall.....................12.91383% hyperoffense.................. 7.24391% stall......................... 4.95463% voltturn...................... 4.37658% sun........................... 4.19267% multiweather.................. 2.97241% sandstall..................... 1.50771% dragmag....................... 1.42862% rain.......................... 0.98204% sandoffense................... 0.29227% choice........................ 0.24991% sunstall...................... 0.11114% sunoffense.................... 0.08004% trickroom..................... 0.06542% monotype...................... 0.02292% hail.......................... 0.01417% rainoffense................... 0.00586% monoflying.................... 0.00556% tricksand..................... 0.00467% monodark...................... 0.00442% monoghost..................... 0.00337% monofairy..................... 0.00242% monowater..................... 0.00199% monosteel..................... 0.00193% rainstall..................... 0.00163% monograss..................... 0.00086% monorock...................... 0.00080% monofire...................... 0.00063% monoice....................... 0.00036% monopsychic................... 0.00023% monobug....................... 0.00020% monopoison.................... 0.00006% monoelectric.................. 0.00003% monodragon.................... 0.00003% mononormal.................... 0.00003% hailoffense................... 0.00002% tailwind...................... 0.00000% monofighting.................. 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.250) -2.0| |#### -1.5|#### |### -1.0|#### |####### -0.5|######### |############# 0.0|############################## |#################### +0.5|######################## |################ +1.0|########## |################ +1.5|### |### +2.0|#### |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.59%