monotype......................100.00000% weatherless...................68.41651% offense.......................41.32969% balance.......................29.86184% sand..........................15.39036% hyperoffense..................14.15654% semistall.....................13.81375% monopsychic...................13.74683% monodragon....................12.52177% monodark......................11.96595% monowater.....................11.57861% monopoison.................... 9.68216% sun........................... 8.66426% monoflying.................... 7.31526% monosteel..................... 5.84985% rain.......................... 5.21109% monoground.................... 3.66593% monobug....................... 3.35615% voltturn...................... 3.24311% monoelectric.................. 3.12611% monofighting.................. 3.03275% monofairy..................... 2.86823% mononormal.................... 2.75609% monofire...................... 2.59187% hail.......................... 2.32132% monoice....................... 2.17852% monograss..................... 1.89154% monoghost..................... 0.96566% trickroom..................... 0.91129% monorock...................... 0.90707% stall......................... 0.83819% choice........................ 0.62599% sunoffense.................... 0.37720% rainoffense................... 0.36593% tailwind...................... 0.09643% hailoffense................... 0.08568% sandoffense................... 0.07582% dragmag....................... 0.05282% sandstall..................... 0.03182% multiweather.................. 0.00355% gravity....................... 0.00055% sunstall...................... 0.00049% rainstall..................... 0.00020% tricksand..................... 0.00016% trickhail..................... 0.00004% hailstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.046) |### -1.5|# |############## -1.0|################ |######################## -0.5|############################## |############ 0.0|######### |################## +0.5|####### |########################### +1.0|############# |################# +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%