weatherless...................68.73571% offense.......................39.38226% balance.......................32.18173% sun...........................18.91609% sand..........................11.76162% hyperoffense..................10.68925% stall.........................10.03053% semistall..................... 7.71623% sunoffense.................... 3.55827% trickroom..................... 1.14008% hail.......................... 0.90959% multiweather.................. 0.45611% choice........................ 0.45523% voltturn...................... 0.28829% rain.......................... 0.13312% monotype...................... 0.09271% tricksand..................... 0.09185% hailoffense................... 0.06571% tailwind...................... 0.06128% sandstall..................... 0.04377% monowater..................... 0.02860% monoelectric.................. 0.01611% monopsychic................... 0.01605% rainoffense................... 0.01451% monofairy..................... 0.01108% trickrain..................... 0.00897% monofighting.................. 0.00884% sandoffense................... 0.00745% mononormal.................... 0.00556% monorock...................... 0.00306% monodragon.................... 0.00303% monofire...................... 0.00171% monoice....................... 0.00151% sunstall...................... 0.00055% monosteel..................... 0.00010% monograss..................... 0.00006% monobug....................... 0.00003% monopoison.................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.181) |# -1.5|####### |#### -1.0|###### |############# -0.5|######### |######### 0.0|############################## |#################### +0.5|###### |###### +1.0|##### |##### +1.5|#### | +2.0| | +2.5|# |########## +3.0| |# +3.5| more negative = more offensive, more positive = more stall one # = 0.72%