weatherless...................84.75551% stall.........................37.22333% offense.......................23.84088% balance.......................23.41912% sun........................... 9.39857% hyperoffense.................. 9.18752% semistall..................... 6.32914% sand.......................... 5.73877% sunoffense.................... 2.71873% choice........................ 1.62094% trickroom..................... 0.74817% hail.......................... 0.16169% voltturn...................... 0.15470% sandstall..................... 0.08660% multiweather.................. 0.06419% tricksand..................... 0.02689% monotype...................... 0.02583% tailwind...................... 0.02193% monopsychic................... 0.01083% rain.......................... 0.00964% monowater..................... 0.00506% rainoffense................... 0.00436% monoelectric.................. 0.00399% monofairy..................... 0.00317% monofighting.................. 0.00193% trickrain..................... 0.00150% hailoffense................... 0.00050% mononormal.................... 0.00041% sandoffense................... 0.00031% monorock...................... 0.00018% monodragon.................... 0.00018% monofire...................... 0.00013% monoice....................... 0.00012% sunstall...................... 0.00004% monosteel..................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monopoison.................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.974) | -1.5|####### |### -1.0|## |####### -0.5|#### |####### 0.0|############### |############ +0.5|# |#### +1.0|# |## +1.5|##### | +2.0| | +2.5|#### |############################## +3.0| |####### +3.5| more negative = more offensive, more positive = more stall one # = 0.91%