weatherless...................91.55216% offense.......................44.37396% balance.......................33.82774% hyperoffense..................12.08101% sand.......................... 6.91307% voltturn...................... 6.72080% semistall..................... 5.60469% stall......................... 4.11261% monotype...................... 1.93835% trickroom..................... 0.98557% monowater..................... 0.97289% hail.......................... 0.85849% sandstall..................... 0.63917% sun........................... 0.45460% rain.......................... 0.32849% dragmag....................... 0.30368% choice........................ 0.28681% monobug....................... 0.18048% mononormal.................... 0.15235% hailoffense................... 0.12983% monorock...................... 0.11833% monodark...................... 0.10889% multiweather.................. 0.10681% monoground.................... 0.08793% monoelectric.................. 0.08618% monopoison.................... 0.08487% sunoffense.................... 0.07645% monoghost..................... 0.04830% monoice....................... 0.03703% sandoffense................... 0.03331% monoflying.................... 0.02912% rainoffense................... 0.02860% trickhail..................... 0.02332% monosteel..................... 0.01998% monofairy..................... 0.01568% monopsychic................... 0.01377% hailstall..................... 0.01371% tailwind...................... 0.01342% monograss..................... 0.01330% monofighting.................. 0.00581% monofire...................... 0.00394% rainstall..................... 0.00394% trapper....................... 0.00216% monodragon.................... 0.00189% tricksand..................... 0.00003% swagplay...................... 0.00000% Stalliness (mean: -0.052) |#### -1.5|###### |########## -1.0|################ |##################### -0.5|############################ |############################## 0.0|########################### |######################### +0.5|#################### |############ +1.0|####### |######## +1.5|### |## +2.0|# |# +2.5|# | +3.0|# |## +3.5| more negative = more offensive, more positive = more stall one # = 0.44%