weatherless...................93.02335% balance.......................33.04432% offense.......................30.20048% stall.........................18.18033% semistall..................... 9.65225% hyperoffense.................. 8.92262% voltturn...................... 8.23053% trickroom..................... 5.59404% sand.......................... 5.30443% hail.......................... 1.44026% hailoffense................... 0.85087% trickhail..................... 0.84848% choice........................ 0.77835% monotype...................... 0.43910% monoground.................... 0.30341% sun........................... 0.20917% dragmag....................... 0.10465% sandstall..................... 0.06899% rain.......................... 0.05133% monodark...................... 0.03407% monowater..................... 0.03329% monobug....................... 0.03038% multiweather.................. 0.02854% mononormal.................... 0.01976% monorock...................... 0.00747% monopoison.................... 0.00747% monoelectric.................. 0.00154% sunoffense.................... 0.00151% monoice....................... 0.00058% hailstall..................... 0.00047% monopsychic................... 0.00041% monosteel..................... 0.00028% monoghost..................... 0.00024% monograss..................... 0.00014% monoflying.................... 0.00004% sandoffense................... 0.00001% rainoffense................... 0.00000% tailwind...................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% swagplay...................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.541) |## -1.5|### |####### -1.0|############## |############## -0.5|################### |########################## 0.0|############################## |################ +0.5|############### |######################## +1.0|###### |##### +1.5|################# | +2.0|## |############## +2.5|## |# +3.0|## |##################### +3.5|### more negative = more offensive, more positive = more stall one # = 0.42%