balance.......................48.17073% offense.......................40.66808% weatherless...................36.86373% rain..........................31.07105% sun...........................29.71898% hyperoffense.................. 5.76617% trickroom..................... 5.59385% multiweather.................. 5.09014% hail.......................... 3.79109% sand.......................... 3.75133% semistall..................... 3.53924% tricksun...................... 3.47296% tailwind...................... 2.67762% stall......................... 1.85578% sunstall...................... 1.68346% sunoffense.................... 1.51113% voltturn...................... 1.33881% monotype...................... 0.83510% trickrain..................... 0.76882% rainoffense................... 0.43743% sandoffense................... 0.41092% dragmag....................... 0.35790% monoflying.................... 0.23860% hailoffense................... 0.22534% batonpass..................... 0.21209% monowater..................... 0.14581% tricksand..................... 0.11930% monofairy..................... 0.09279% monobug....................... 0.06628% monofighting.................. 0.05302% gravity....................... 0.03977% monoice....................... 0.03977% mononormal.................... 0.03977% monofire...................... 0.03977% monopsychic................... 0.02651% trickhail..................... 0.02651% monodark...................... 0.02651% monoelectric.................. 0.02651% monosteel..................... 0.01326% monoghost..................... 0.01326% monodragon.................... 0.01326% Stalliness (mean: 0.052) |# -1.5|# |##### -1.0|######### |############# -0.5|################### |############################## 0.0|############################# |############################## +0.5|###################### |########################## +1.0|####### |### +1.5|# |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.50%