balance.......................53.38975% rain..........................37.94967% offense.......................37.57615% sun...........................32.49285% weatherless...................29.31444% trickroom..................... 6.91107% tricksun...................... 5.03005% multiweather.................. 4.92075% hyperoffense.................. 4.61054% tailwind...................... 3.12571% semistall..................... 2.98969% sand.......................... 2.91259% hail.......................... 2.33337% voltturn...................... 1.81885% stall......................... 1.43386% sunoffense.................... 1.34289% sunstall...................... 1.30859% trickrain..................... 0.91848% monotype...................... 0.73132% rainoffense................... 0.33046% dragmag....................... 0.29901% monoflying.................... 0.23675% sandoffense................... 0.17599% monowater..................... 0.16039% tricksand..................... 0.15504% hailoffense................... 0.14753% batonpass..................... 0.12778% gravity....................... 0.06488% monofairy..................... 0.06033% monofighting.................. 0.05280% mononormal.................... 0.04197% monobug....................... 0.04061% monofire...................... 0.03232% monodark...................... 0.02505% monoice....................... 0.02056% monopsychic................... 0.01954% trickhail..................... 0.01591% monoelectric.................. 0.01306% monosteel..................... 0.00932% monoghost..................... 0.00932% monodragon.................... 0.00932% Stalliness (mean: 0.100) |# -1.5|# |### -1.0|###### |########## -0.5|############## |########################## 0.0|####################### |######################## +0.5|################## |############################## +1.0|##### |### +1.5|# |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.60%