balance.......................72.04780% rain..........................62.47256% sun...........................26.91926% offense.......................24.43557% weatherless...................11.47813% trickroom..................... 6.69746% tricksun...................... 5.90579% multiweather.................. 2.34592% semistall..................... 2.03590% tailwind...................... 1.66789% hyperoffense.................. 1.48067% voltturn...................... 1.32286% sand.......................... 1.04097% sunoffense.................... 0.57156% trickrain..................... 0.55519% hail.......................... 0.43499% monotype...................... 0.22963% tricksand..................... 0.15629% monoflying.................... 0.15065% rainoffense................... 0.09742% dragmag....................... 0.09422% monowater..................... 0.07898% batonpass..................... 0.01861% gravity....................... 0.01572% hailoffense................... 0.00534% sandoffense................... 0.00020% stall......................... 0.00005% sunstall...................... 0.00005% monoice....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.310) | -1.5| | -1.0|# |### -0.5|## |######### 0.0|###### |######## +0.5|####### |############################## +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.42%