balance.......................88.40728% rain..........................77.45722% sun...........................14.21062% offense....................... 9.20475% weatherless................... 8.92934% trickroom..................... 2.25429% tricksun...................... 2.01028% multiweather.................. 1.56312% hyperoffense.................. 1.32414% semistall..................... 1.06383% sand.......................... 0.80982% voltturn...................... 0.42483% sunoffense.................... 0.40337% tailwind...................... 0.37187% trickrain..................... 0.18943% hail.......................... 0.15612% monotype...................... 0.12948% tricksand..................... 0.10186% monoflying.................... 0.06635% monowater..................... 0.06314% dragmag....................... 0.04455% rainoffense................... 0.02381% batonpass..................... 0.00859% hailoffense................... 0.00080% sandoffense................... 0.00001% gravity....................... 0.00000% stall......................... 0.00000% sunstall...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.463) | -1.5| | -1.0| |# -0.5|# |# 0.0|### |#### +0.5|#### |############################## +1.0|# | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 2.16%