weatherless...................76.43785% offense.......................50.24772% balance.......................30.46600% hyperoffense..................10.57299% sand..........................10.46169% sun........................... 8.01680% rain.......................... 5.21290% stall......................... 4.58462% semistall..................... 4.12867% multiweather.................. 2.08947% monotype...................... 2.04279% hail.......................... 1.96740% trickroom..................... 1.22783% sunoffense.................... 0.90472% sandoffense................... 0.83650% monowater..................... 0.72521% rainoffense................... 0.59955% choice........................ 0.40569% monopsychic................... 0.27644% sandstall..................... 0.24413% tailwind...................... 0.24054% sunstall...................... 0.19746% monoghost..................... 0.15438% monofairy..................... 0.14002% monoice....................... 0.14002% tricksun...................... 0.11129% monoground.................... 0.09693% monofire...................... 0.09693% mononormal.................... 0.06821% monosteel..................... 0.05744% hailoffense................... 0.05744% monodragon.................... 0.05026% monoelectric.................. 0.05026% monograss..................... 0.04667% monobug....................... 0.04667% monofighting.................. 0.03949% monoflying.................... 0.03590% hailstall..................... 0.02872% rainstall..................... 0.02872% monodark...................... 0.02513% batonpass..................... 0.01795% monorock...................... 0.01795% dragmag....................... 0.01436% voltturn...................... 0.00718% gravity....................... 0.00718% monopoison.................... 0.00718% Stalliness (mean: -0.098) -2.0|# |# -1.5|#### |######## -1.0|############### |##################### -0.5|############################## |############################ 0.0|######################### |################### +0.5|################ |############ +1.0|###### |##### +1.5|## |#### +2.0|# |### +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%