weatherless...................73.97298% offense.......................56.53882% balance.......................27.84874% sand..........................11.24783% sun...........................11.10954% stall......................... 6.57595% hyperoffense.................. 6.53827% rain.......................... 3.95919% semistall..................... 2.49822% trickroom..................... 1.61988% multiweather.................. 1.06716% monotype...................... 1.00565% sandoffense................... 0.97064% hail.......................... 0.77762% monowater..................... 0.56227% sunstall...................... 0.51993% sunoffense.................... 0.51667% tricksun...................... 0.50117% choice........................ 0.26520% rainoffense................... 0.25900% monopsychic................... 0.25375% tailwind...................... 0.12243% monobug....................... 0.11216% sandstall..................... 0.04993% monofighting.................. 0.03772% monoice....................... 0.02202% monofire...................... 0.00818% hailoffense................... 0.00557% monofairy..................... 0.00414% mononormal.................... 0.00335% monoghost..................... 0.00077% monoelectric.................. 0.00064% monorock...................... 0.00034% monodragon.................... 0.00025% monoground.................... 0.00006% hailstall..................... 0.00004% gravity....................... 0.00003% monosteel..................... 0.00002% monodark...................... 0.00000% monograss..................... 0.00000% rainstall..................... 0.00000% monoflying.................... 0.00000% voltturn...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% Stalliness (mean: -0.075) -2.0| |# -1.5|# |##### -1.0|##### |################### -0.5|############################# |############################## 0.0|################### |#################### +0.5|####### |##### +1.0|#### |### +1.5|# |#### +2.0|###### | +2.5| | more negative = more offensive, more positive = more stall one # = 0.63%