weatherless...................78.25495% offense.......................45.69750% balance.......................32.15598% hyperoffense..................14.06715% voltturn......................11.81415% rain..........................10.28914% sun........................... 9.76667% semistall..................... 4.58988% stall......................... 3.48949% choice........................ 2.61366% sunoffense.................... 1.38436% sand.......................... 1.35683% hail.......................... 1.30125% rainoffense................... 1.19214% trickroom..................... 1.00871% multiweather.................. 0.90373% hailoffense................... 0.43497% monotype...................... 0.41636% trickrain..................... 0.34004% dragmag....................... 0.29245% rainstall..................... 0.12882% monodragon.................... 0.11584% tailwind...................... 0.06907% monosteel..................... 0.06262% sunstall...................... 0.05409% sandoffense................... 0.04957% monowater..................... 0.04228% monoghost..................... 0.04199% monopoison.................... 0.03125% tricksun...................... 0.02846% monopsychic................... 0.02788% monoelectric.................. 0.02438% monofire...................... 0.02278% monoice....................... 0.02187% gravity....................... 0.02080% mononormal.................... 0.01807% monobug....................... 0.01791% monorock...................... 0.01601% monofairy..................... 0.01042% monodark...................... 0.01006% hailstall..................... 0.00964% monograss..................... 0.00951% monofighting.................. 0.00881% tricksand..................... 0.00631% monoground.................... 0.00573% monoflying.................... 0.00562% sandstall..................... 0.00214% Stalliness (mean: -0.142) -2.0|# |### -1.5|####### |############# -1.0|################ |######################## -0.5|########################## |############################## 0.0|############################ |####################### +0.5|################ |############# +1.0|####### |##### +1.5|### |## +2.0|# |# +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.45%