weatherless...................80.52445% balance.......................39.72277% offense.......................34.84282% voltturn......................16.80873% hyperoffense..................12.91160% rain.......................... 9.07200% sun........................... 8.82243% semistall..................... 6.45230% stall......................... 6.07050% sunoffense.................... 1.81533% sand.......................... 1.39997% choice........................ 1.26341% trickroom..................... 1.16313% hail.......................... 0.80168% rainoffense................... 0.62794% multiweather.................. 0.59306% hailoffense................... 0.41016% trickrain..................... 0.35482% rainstall..................... 0.17869% sunstall...................... 0.15288% dragmag....................... 0.14896% monotype...................... 0.08067% monodragon.................... 0.03121% tailwind...................... 0.02328% gravity....................... 0.02058% monoice....................... 0.01743% tricksun...................... 0.01175% monosteel..................... 0.01058% monofire...................... 0.00628% monowater..................... 0.00540% hailstall..................... 0.00490% monograss..................... 0.00421% monopsychic................... 0.00354% monofairy..................... 0.00165% sandstall..................... 0.00134% sandoffense................... 0.00097% monopoison.................... 0.00030% monoghost..................... 0.00014% monofighting.................. 0.00013% monoelectric.................. 0.00004% mononormal.................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.045) -2.0|# |#### -1.5|####### |######### -1.0|############## |################ -0.5|#################### |####################### 0.0|############################## |############################ +0.5|################## |################### +1.0|######## |######## +1.5|### |#### +2.0|# |## +2.5|### |## more negative = more offensive, more positive = more stall one # = 0.45%