weatherless...................65.04164% offense.......................62.19902% balance.......................28.61598% sun...........................13.89038% sand..........................12.52174% hyperoffense.................. 7.61404% rain.......................... 6.31145% trickroom..................... 5.93021% hail.......................... 4.10090% tailwind...................... 2.53746% tricksun...................... 2.05337% monotype...................... 1.92378% multiweather.................. 1.82931% semistall..................... 1.37951% voltturn...................... 0.97903% monofairy..................... 0.56100% rainoffense................... 0.54428% sunoffense.................... 0.47238% sandoffense................... 0.46569% monowater..................... 0.43810% tricksand..................... 0.38041% monobug....................... 0.21236% stall......................... 0.19146% hailoffense................... 0.18728% monoice....................... 0.16220% monodark...................... 0.13126% batonpass..................... 0.12541% trickrain..................... 0.09531% mononormal.................... 0.08528% trickhail..................... 0.07943% gravity....................... 0.07525% monopsychic................... 0.06689% monoghost..................... 0.04766% monosteel..................... 0.04097% monoelectric.................. 0.03679% monodragon.................... 0.03428% monograss..................... 0.03177% monofire...................... 0.02759% sunstall...................... 0.01923% monopoison.................... 0.01589% dragmag....................... 0.01505% monofighting.................. 0.01505% trapper....................... 0.00920% sandstall..................... 0.00836% monoflying.................... 0.00836% hailstall..................... 0.00585% rainstall..................... 0.00502% monorock...................... 0.00418% monoground.................... 0.00418% Stalliness (mean: -0.267) -1.5|## |###### -1.0|############# |####################### -0.5|############################# |############################## 0.0|########################### |################## +0.5|########## |##### +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.60%