weatherless...................63.82787% offense.......................63.00302% balance.......................28.18889% sun...........................14.46124% sand..........................13.62025% hyperoffense.................. 7.65890% trickroom..................... 6.44689% rain.......................... 6.34057% hail.......................... 4.27523% multiweather.................. 2.50291% tailwind...................... 2.38619% tricksun...................... 2.25633% monotype...................... 1.71745% voltturn...................... 0.99018% semistall..................... 0.96921% monofairy..................... 0.84144% rainoffense................... 0.55031% sandoffense................... 0.50716% sunoffense.................... 0.44715% tricksand..................... 0.43632% monowater..................... 0.36665% hailoffense................... 0.19703% stall......................... 0.17997% monobug....................... 0.16340% trickrain..................... 0.16336% monoice....................... 0.06950% gravity....................... 0.06607% trickhail..................... 0.06062% mononormal.................... 0.05640% monodark...................... 0.04908% batonpass..................... 0.04513% monoghost..................... 0.03174% monopsychic................... 0.03128% monodragon.................... 0.02883% sunstall...................... 0.02758% monosteel..................... 0.02368% monofire...................... 0.01528% monoelectric.................. 0.01478% monograss..................... 0.01258% dragmag....................... 0.00822% trapper....................... 0.00521% monofighting.................. 0.00438% monoflying.................... 0.00433% sandstall..................... 0.00298% rainstall..................... 0.00284% monopoison.................... 0.00281% monorock...................... 0.00124% monoground.................... 0.00004% hailstall..................... 0.00000% Stalliness (mean: -0.283) -1.5|## |###### -1.0|############ |######################## -0.5|############################ |############################## 0.0|############################ |################## +0.5|########## |#### +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.61%