offense.......................70.46271% weatherless...................48.92493% sun...........................22.35912% balance.......................21.80845% sand..........................18.37137% trickroom..................... 8.61560% hail.......................... 7.19653% hyperoffense.................. 7.15356% rain.......................... 4.72143% tricksun...................... 4.62737% sandoffense................... 2.93433% tailwind...................... 1.69638% multiweather.................. 1.57335% hailoffense................... 0.79654% trickrain..................... 0.65763% rainoffense................... 0.51664% semistall..................... 0.51112% monotype...................... 0.50815% monowater..................... 0.29762% voltturn...................... 0.18075% gravity....................... 0.14042% monofairy..................... 0.13138% sunoffense.................... 0.09906% stall......................... 0.06417% tricksand..................... 0.03570% mononormal.................... 0.03502% trickhail..................... 0.03316% monoice....................... 0.01807% sunstall...................... 0.01713% monobug....................... 0.01414% monodragon.................... 0.00528% batonpass..................... 0.00363% monograss..................... 0.00272% monodark...................... 0.00148% monoghost..................... 0.00095% monopsychic................... 0.00067% sandstall..................... 0.00053% monoelectric.................. 0.00036% monosteel..................... 0.00029% dragmag....................... 0.00006% monopoison.................... 0.00005% monofighting.................. 0.00005% monofire...................... 0.00004% monoflying.................... 0.00003% monorock...................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.309) -1.5|# |###### -1.0|####### |############### -0.5|############################## |#################### 0.0|######################## |########### +0.5|####### |## +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.82%