weatherless...................76.36605% offense.......................52.01592% balance.......................35.03979% sun...........................18.96552% hyperoffense.................. 8.14324% semistall..................... 4.16446% voltturn...................... 2.57294% sand.......................... 2.57294% sunoffense.................... 2.57294% rain.......................... 1.98939% trickroom..................... 1.56499% monotype...................... 1.11406% choice........................ 0.71618% stall......................... 0.63660% monowater..................... 0.26525% hail.......................... 0.26525% gravity....................... 0.15915% monopoison.................... 0.15915% multiweather.................. 0.15915% tricksun...................... 0.15915% monoghost..................... 0.13263% monofire...................... 0.13263% rainoffense................... 0.10610% monograss..................... 0.10610% monofighting.................. 0.10610% tricksand..................... 0.10610% monoelectric.................. 0.10610% monodragon.................... 0.10610% monobug....................... 0.07958% monosteel..................... 0.07958% sandoffense................... 0.05305% sunstall...................... 0.05305% tailwind...................... 0.05305% monoground.................... 0.05305% hailoffense................... 0.05305% monodark...................... 0.05305% monoflying.................... 0.05305% monofairy..................... 0.02653% Stalliness (mean: -0.137) |# -1.5|## |####### -1.0|########## |################# -0.5|########################### |############################## 0.0|############################# |#################### +0.5|############### |######## +1.0|###### |### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.56%