weatherless...................74.66989% offense.......................48.53155% balance.......................37.51413% sun...........................20.50225% hyperoffense.................. 8.16094% semistall..................... 5.18999% voltturn...................... 3.08472% sunoffense.................... 3.02382% rain.......................... 2.52388% sand.......................... 2.36529% trickroom..................... 2.05228% monotype...................... 0.75773% choice........................ 0.62332% stall......................... 0.60339% multiweather.................. 0.19107% monowater..................... 0.16913% tricksun...................... 0.15984% monopoison.................... 0.13620% tricksand..................... 0.13210% hail.......................... 0.12975% gravity....................... 0.11076% rainoffense................... 0.10822% monoghost..................... 0.09051% monodragon.................... 0.08182% monofighting.................. 0.07610% monofire...................... 0.07449% monograss..................... 0.07001% monobug....................... 0.06219% monosteel..................... 0.06163% monoelectric.................. 0.05470% monoflying.................... 0.03830% tailwind...................... 0.03673% sandoffense................... 0.03464% hailoffense................... 0.03343% monoground.................... 0.03182% monodark...................... 0.03182% sunstall...................... 0.02846% monofairy..................... 0.01591% Stalliness (mean: -0.103) |# -1.5|## |####### -1.0|######## |################ -0.5|######################## |############################ 0.0|############################## |#################### +0.5|############## |######## +1.0|####### |### +1.5|## | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.58%