weatherless...................68.78237% balance.......................48.14333% offense.......................35.64227% sun...........................23.85265% semistall..................... 9.04706% hyperoffense.................. 6.46329% rain.......................... 4.85706% sunoffense.................... 4.15877% voltturn...................... 3.92230% trickroom..................... 3.29778% sand.......................... 2.86844% stall......................... 0.70405% multiweather.................. 0.36051% tricksand..................... 0.18109% choice........................ 0.08066% tricksun...................... 0.02120% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.051) |# -1.5|# |###### -1.0|## |####### -0.5|############ |################### 0.0|############################## |############ +0.5|########## |####### +1.0|######## |##### +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.82%