weatherless...................65.47655% balance.......................54.53079% sun...........................23.63486% offense.......................23.28890% semistall.....................15.46977% rain.......................... 8.24533% hyperoffense.................. 5.89743% sunoffense.................... 4.20152% voltturn...................... 3.63814% sand.......................... 3.26292% trickroom..................... 2.02313% stall......................... 0.81311% multiweather.................. 0.61965% tricksand..................... 0.07095% choice........................ 0.00342% tricksun...................... 0.00308% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.241) |# -1.5| |###### -1.0|# |### -0.5|###### |################ 0.0|############################## |########## +0.5|############## |######### +1.0|############### |######## +1.5|#### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.81%