weatherless...................78.98414% offense.......................47.63343% balance.......................41.96878% trickroom.....................13.87840% hail.......................... 8.71727% hyperoffense.................. 7.33258% sun........................... 7.01158% sand.......................... 3.76385% monotype...................... 2.33510% semistall..................... 2.32880% rain.......................... 2.03298% monoice....................... 1.34063% sunoffense.................... 0.79305% stall......................... 0.73640% tricksand..................... 0.62941% tailwind...................... 0.57905% trickhail..................... 0.56017% voltturn...................... 0.54129% multiweather.................. 0.49723% batonpass..................... 0.35247% choice........................ 0.28953% monoelectric.................. 0.24547% hailoffense................... 0.22659% monograss..................... 0.12588% monowater..................... 0.11959% mononormal.................... 0.10700% monopsychic................... 0.10070% trickrain..................... 0.09441% monopoison.................... 0.08812% sandstall..................... 0.08812% monobug....................... 0.08182% monosteel..................... 0.08182% gravity....................... 0.05665% tricksun...................... 0.03776% sandoffense................... 0.03147% rainstall..................... 0.02518% monorock...................... 0.01888% trapper....................... 0.01888% monoflying.................... 0.01888% hailstall..................... 0.01888% monoground.................... 0.01259% monodark...................... 0.01259% rainoffense................... 0.00629% dragmag....................... 0.00629% monofighting.................. 0.00629% monoghost..................... 0.00629% Stalliness (mean: -0.094) |# -1.5|### |##### -1.0|########### |############### -0.5|############################# |########################## 0.0|############################## |############################# +0.5|################### |############ +1.0|###### |## +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.53%