weatherless...................78.70240% offense.......................47.44396% balance.......................42.77667% trickroom.....................17.26804% hail.......................... 9.45838% hyperoffense.................. 7.33788% sun........................... 6.76797% sand.......................... 3.89690% monotype...................... 2.45429% semistall..................... 1.93832% monoice....................... 1.62959% rain.......................... 1.57327% sunoffense.................... 0.78457% tailwind...................... 0.77669% trickhail..................... 0.74331% tricksand..................... 0.66113% stall......................... 0.50316% voltturn...................... 0.45728% multiweather.................. 0.39173% batonpass..................... 0.26768% hailoffense................... 0.21870% choice........................ 0.19441% monoelectric.................. 0.16776% monowater..................... 0.12417% monograss..................... 0.10928% monosteel..................... 0.08685% mononormal.................... 0.08456% monopsychic................... 0.07833% monopoison.................... 0.07826% trickrain..................... 0.06637% gravity....................... 0.06354% tricksun...................... 0.06288% monobug....................... 0.05803% sandoffense................... 0.03463% sandstall..................... 0.02533% monorock...................... 0.02444% rainstall..................... 0.02323% trapper....................... 0.02223% monoflying.................... 0.01322% hailstall..................... 0.01009% monodark...................... 0.00836% monoground.................... 0.00430% monoghost..................... 0.00399% rainoffense................... 0.00298% monofighting.................. 0.00170% dragmag....................... 0.00061% Stalliness (mean: -0.100) |# -1.5|### |##### -1.0|############ |############### -0.5|############################## |########################## 0.0|############################## |############################## +0.5|#################### |############# +1.0|##### |# +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.52%