weatherless...................83.81136% offense.......................52.30414% hyperoffense..................36.57363% balance.......................10.63138% sun........................... 9.39750% sunoffense.................... 5.21655% sand.......................... 3.93070% voltturn...................... 2.19249% rain.......................... 1.87488% hail.......................... 1.45717% monotype...................... 1.38980% trickroom..................... 1.12031% rainoffense................... 1.05871% choice........................ 0.39846% sandoffense................... 0.39269% multiweather.................. 0.37536% semistall..................... 0.29644% hailoffense................... 0.26372% monopsychic................... 0.21367% monowater..................... 0.19442% stall......................... 0.19442% monofighting.................. 0.14822% monobug....................... 0.13859% monodark...................... 0.13667% dragmag....................... 0.11165% monoghost..................... 0.10587% monoice....................... 0.08085% monoflying.................... 0.07892% monoground.................... 0.05775% mononormal.................... 0.05390% monodragon.................... 0.05005% trapper....................... 0.04427% monoelectric.................. 0.04235% monopoison.................... 0.03850% monofairy..................... 0.03272% monograss..................... 0.02887% tailwind...................... 0.02310% monorock...................... 0.02310% monosteel..................... 0.01925% monofire...................... 0.01732% gravity....................... 0.00770% sandstall..................... 0.00770% Stalliness (mean: -0.763) |# -2.0|### |######## -1.5|################ |####################### -1.0|############################## |############################# -0.5|####################### |################### 0.0|############# |####### +0.5|### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.56%