weatherless...................82.10477% offense.......................51.51746% hyperoffense..................37.05465% sun...........................11.30502% balance.......................10.92715% sunoffense.................... 6.38839% sand.......................... 3.97064% voltturn...................... 2.50028% rain.......................... 1.60115% hail.......................... 1.54734% trickroom..................... 1.21021% monotype...................... 1.14998% rainoffense................... 1.07859% multiweather.................. 0.39636% sandoffense................... 0.33212% hailoffense................... 0.31943% choice........................ 0.31245% semistall..................... 0.28485% monopsychic................... 0.24790% stall......................... 0.21589% monoghost..................... 0.16001% monodark...................... 0.15038% monowater..................... 0.14010% monofighting.................. 0.10504% monobug....................... 0.09291% dragmag....................... 0.08316% monoflying.................... 0.06257% trapper....................... 0.05366% monoice....................... 0.04625% monoground.................... 0.03252% monopoison.................... 0.03099% mononormal.................... 0.02826% monodragon.................... 0.01586% monograss..................... 0.01584% monosteel..................... 0.01383% monorock...................... 0.01254% monoelectric.................. 0.01131% monofairy..................... 0.01128% sandstall..................... 0.00804% monofire...................... 0.00763% gravity....................... 0.00720% tailwind...................... 0.00587% Stalliness (mean: -0.769) |# -2.0|### |######## -1.5|################# |####################### -1.0|############################## |############################# -0.5|####################### |################## 0.0|############# |######## +0.5|### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.56%