weatherless...................80.03027% offense.......................50.69728% hyperoffense..................35.98397% sun...........................14.80680% balance.......................13.00820% sunoffense.................... 8.60465% sand.......................... 3.35022% voltturn...................... 2.99653% hail.......................... 1.79713% trickroom..................... 0.87386% rain.......................... 0.59667% hailoffense................... 0.37126% rainoffense................... 0.36430% multiweather.................. 0.32874% monotype...................... 0.29597% semistall..................... 0.23197% choice........................ 0.14414% sandoffense................... 0.13745% stall......................... 0.07859% monowater..................... 0.06410% monobug....................... 0.04395% monodark...................... 0.04208% monoghost..................... 0.03560% monoflying.................... 0.02634% monopsychic................... 0.02454% monopoison.................... 0.02062% dragmag....................... 0.02003% monofairy..................... 0.01165% monoice....................... 0.01010% trapper....................... 0.00888% monosteel..................... 0.00687% monoground.................... 0.00652% gravity....................... 0.00290% monofighting.................. 0.00276% monoelectric.................. 0.00084% tailwind...................... 0.00045% monodragon.................... 0.00033% monofire...................... 0.00003% mononormal.................... 0.00002% monograss..................... 0.00001% monorock...................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.749) |# -2.0|### |####### -1.5|################### |###################### -1.0|############################## |########################### -0.5|##################### |#################### 0.0|############ |############ +0.5|### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.55%