weatherless...................82.21726% offense.......................46.64976% balance.......................39.10394% sand..........................13.86642% trickroom.....................11.99835% voltturn...................... 9.04530% semistall..................... 8.09186% hyperoffense.................. 4.36448% sun........................... 1.84300% stall......................... 1.78996% rain.......................... 1.31105% sandstall..................... 1.08984% hail.......................... 0.97823% monotype...................... 0.91160% monoelectric.................. 0.52185% sandoffense................... 0.46630% tricksand..................... 0.46545% monopoison.................... 0.21319% multiweather.................. 0.20980% monowater..................... 0.08047% sunoffense.................... 0.07198% gravity....................... 0.05911% monoghost..................... 0.04485% monodark...................... 0.03258% dragmag....................... 0.02947% monobug....................... 0.02093% hailoffense................... 0.01855% monodragon.................... 0.01712% trickhail..................... 0.00917% monofairy..................... 0.00492% monoflying.................... 0.00354% monopsychic................... 0.00288% monofighting.................. 0.00252% monoice....................... 0.00040% choice........................ 0.00008% monograss..................... 0.00001% mononormal.................... 0.00001% monofire...................... 0.00001% tricksun...................... 0.00000% rainstall..................... 0.00000% rainoffense................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.055) | -1.5|# |### -1.0|####### |############## -0.5|###################### |########################### 0.0|############################## |################### +0.5|################# |############### +1.0|########### |##### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.57%