weatherless...................80.11675% offense.......................45.12822% balance.......................36.50246% trickroom.....................21.00291% sand..........................18.57805% semistall.....................10.72096% voltturn......................10.03210% stall......................... 4.21090% hyperoffense.................. 3.43746% sandstall..................... 3.05944% monotype...................... 0.79543% monoelectric.................. 0.59375% rain.......................... 0.55478% sun........................... 0.47561% hail.......................... 0.30670% monopoison.................... 0.17941% tricksand..................... 0.14894% sandoffense................... 0.08452% multiweather.................. 0.03004% monowater..................... 0.01737% gravity....................... 0.01591% dragmag....................... 0.01089% monodark...................... 0.01017% monoghost..................... 0.00447% sunoffense.................... 0.00356% hailoffense................... 0.00172% monodragon.................... 0.00022% monobug....................... 0.00013% monopsychic................... 0.00005% monofairy..................... 0.00004% trickhail..................... 0.00002% monoflying.................... 0.00001% monofighting.................. 0.00001% choice........................ 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% rainstall..................... 0.00000% rainoffense................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.171) | -1.5|# |## -1.0|###### |############# -0.5|################# |############################## 0.0|############################ |############### +0.5|############## |################### +1.0|############## |###### +1.5|## |### +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.58%