monotype......................100.00000% weatherless...................74.09186% offense.......................57.04603% hyperoffense..................21.57712% balance.......................19.76349% monoghost.....................12.95858% sand.......................... 9.28250% monowater..................... 9.24537% monodragon.................... 8.86842% monodark...................... 8.24849% rain.......................... 7.70496% monosteel..................... 7.37788% monoice....................... 7.10864% monofairy..................... 5.81679% monobug....................... 5.27458% hail.......................... 5.21171% monopoison.................... 4.91169% mononormal.................... 4.76341% monoelectric.................. 4.04692% monofire...................... 4.01084% sun........................... 3.72462% monofighting.................. 3.68457% monopsychic................... 3.39304% monoground.................... 3.31186% monograss..................... 2.90415% monoflying.................... 2.56434% choice........................ 2.27175% voltturn...................... 1.92876% monorock...................... 1.55818% semistall..................... 1.29875% hailoffense................... 1.25233% rainoffense................... 0.94329% trickroom..................... 0.67007% sandoffense................... 0.64433% sunoffense.................... 0.37456% stall......................... 0.31461% dragmag....................... 0.11911% rainstall..................... 0.06419% tricksand..................... 0.02998% tailwind...................... 0.02785% multiweather.................. 0.01300% sandstall..................... 0.00663% sunstall...................... 0.00637% tricksun...................... 0.00451% trickhail..................... 0.00265% hailstall..................... 0.00133% trapper....................... 0.00053% Stalliness (mean: -0.486) -2.0|# |### -1.5|######### |################# -1.0|######################### |############################## -0.5|############################# |########################## 0.0|#################### |############## +0.5|######### |##### +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.52%