monotype......................100.00000% weatherless...................69.54786% offense.......................54.66805% hyperoffense..................21.92420% balance.......................20.78773% monoghost.....................13.75058% sand..........................11.78647% monowater.....................11.67010% monodragon....................10.86832% rain..........................10.82312% monosteel..................... 9.76449% monodark...................... 8.41615% monofairy..................... 6.32735% monoice....................... 6.19188% monopoison.................... 5.18529% hail.......................... 4.38744% mononormal.................... 4.35750% monoground.................... 4.06738% choice........................ 3.63184% sun........................... 3.45876% monofire...................... 3.40626% monobug....................... 2.69247% monopsychic................... 2.62123% monograss..................... 2.61768% monoelectric.................. 2.46347% monofighting.................. 2.41394% monoflying.................... 2.19044% semistall..................... 1.77338% voltturn...................... 1.70309% rainoffense................... 1.58149% hailoffense................... 1.15409% monorock...................... 0.99874% stall......................... 0.84663% sandoffense................... 0.67112% trickroom..................... 0.51991% rainstall..................... 0.21191% sunoffense.................... 0.15020% dragmag....................... 0.10510% tailwind...................... 0.01922% tricksand..................... 0.00554% multiweather.................. 0.00279% tricksun...................... 0.00258% sandstall..................... 0.00141% trapper....................... 0.00060% trickhail..................... 0.00027% sunstall...................... 0.00008% hailstall..................... 0.00001% Stalliness (mean: -0.464) -2.0|## |## -1.5|########## |################ -1.0|########################## |############################## -0.5|############################ |########################### 0.0|################## |################# +0.5|######### |##### +1.0|### |## +1.5| |# +2.0| more negative = more offensive, more positive = more stall one # = 0.51%