weatherless...................78.40465% offense.......................45.31812% balance.......................32.53872% hyperoffense..................16.56455% sand..........................12.86755% voltturn...................... 6.80396% rain.......................... 6.03248% semistall..................... 3.91228% sun........................... 2.24286% stall......................... 1.66633% monotype...................... 1.29803% trickroom..................... 1.22285% sandoffense................... 1.14877% hail.......................... 0.86272% choice........................ 0.80664% rainoffense................... 0.53828% sunoffense.................... 0.47855% multiweather.................. 0.36715% sandstall..................... 0.26900% dragmag....................... 0.22129% monowater..................... 0.18621% monoghost..................... 0.18425% gravity....................... 0.18138% monodragon.................... 0.16838% hailoffense................... 0.14940% tailwind...................... 0.11974% monoice....................... 0.10388% monosteel..................... 0.08745% monobug....................... 0.08489% monofairy..................... 0.07198% monodark...................... 0.06566% mononormal.................... 0.06010% monofighting.................. 0.05923% tricksand..................... 0.05838% monopsychic................... 0.05299% monofire...................... 0.04695% tricksun...................... 0.04639% monoelectric.................. 0.04502% monopoison.................... 0.04198% monograss..................... 0.03828% monoflying.................... 0.03213% monoground.................... 0.02800% monorock...................... 0.02463% rainstall..................... 0.01893% trickrain..................... 0.01522% hailstall..................... 0.00952% allweather.................... 0.00901% sunstall...................... 0.00812% trapper....................... 0.00520% trickhail..................... 0.00424% Stalliness (mean: -0.225) -2.0|### |##### -1.5|######### |############## -1.0|################## |####################### -0.5|############################ |############################## 0.0|############################# |######################### +0.5|#################### |############ +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.43%