weatherless...................78.55985% offense.......................42.58911% balance.......................34.07621% hyperoffense..................17.22544% sand..........................13.14046% voltturn...................... 7.82224% rain.......................... 5.95197% semistall..................... 4.26362% sun........................... 1.98743% stall......................... 1.84562% trickroom..................... 1.14486% sandoffense................... 1.14135% monotype...................... 0.76196% choice........................ 0.75350% hail.......................... 0.70489% rainoffense................... 0.53534% sunoffense.................... 0.45001% sandstall..................... 0.33006% multiweather.................. 0.30876% dragmag....................... 0.26804% gravity....................... 0.23176% hailoffense................... 0.15790% tailwind...................... 0.13411% monoghost..................... 0.12347% monowater..................... 0.11869% monodragon.................... 0.11236% monoice....................... 0.05843% monofairy..................... 0.04796% tricksand..................... 0.04711% tricksun...................... 0.04198% monobug....................... 0.03987% monodark...................... 0.03804% monosteel..................... 0.03678% mononormal.................... 0.03594% monofighting.................. 0.02735% monopoison.................... 0.02644% monofire...................... 0.02255% monoelectric.................. 0.02202% monopsychic................... 0.01996% monograss..................... 0.01838% monoflying.................... 0.01542% monoground.................... 0.01520% trickrain..................... 0.01464% rainstall..................... 0.01461% monorock...................... 0.01209% sunstall...................... 0.00831% allweather.................... 0.00715% hailstall..................... 0.00710% trapper....................... 0.00340% trickhail..................... 0.00190% Stalliness (mean: -0.207) -2.0|### |###### -1.5|########## |############## -1.0|################## |##################### -0.5|########################### |############################# 0.0|############################## |########################### +0.5|###################### |############## +1.0|######## |##### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.42%