weatherless...................80.32195% balance.......................38.88624% offense.......................30.76163% hyperoffense..................20.64090% sand..........................12.38995% voltturn...................... 9.12840% semistall..................... 6.78743% rain.......................... 5.48551% stall......................... 2.92379% sun........................... 1.26416% sandoffense................... 1.14766% trickroom..................... 1.02697% hail.......................... 0.71327% sandstall..................... 0.58795% choice........................ 0.53302% rainoffense................... 0.48101% dragmag....................... 0.46834% gravity....................... 0.43881% sunoffense.................... 0.35416% monotype...................... 0.25883% hailoffense................... 0.20905% multiweather.................. 0.17033% tailwind...................... 0.06919% monoghost..................... 0.06654% monowater..................... 0.05315% monodragon.................... 0.04691% monofairy..................... 0.02548% tricksun...................... 0.02221% rainstall..................... 0.01901% sunstall...................... 0.01662% tricksand..................... 0.01240% monodark...................... 0.01221% trickrain..................... 0.00988% monoice....................... 0.00773% monosteel..................... 0.00635% monopoison.................... 0.00603% monoelectric.................. 0.00515% mononormal.................... 0.00502% monobug....................... 0.00486% monofire...................... 0.00475% monofighting.................. 0.00438% monoground.................... 0.00415% monoflying.................... 0.00328% hailstall..................... 0.00293% monopsychic................... 0.00174% monorock...................... 0.00106% trapper....................... 0.00102% allweather.................... 0.00080% monograss..................... 0.00074% trickhail..................... 0.00012% Stalliness (mean: -0.122) -2.0|###### |########### -1.5|############# |############# -1.0|############## |############## -0.5|################### |######################## 0.0|########################## |############################## +0.5|########################### |################### +1.0|########### |####### +1.5|##### |## +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.41%