weatherless...................81.14675% balance.......................43.72351% hyperoffense..................21.64483% offense.......................21.50127% sand..........................13.36080% semistall..................... 8.82449% voltturn...................... 8.29347% rain.......................... 4.42788% stall......................... 4.30590% sandoffense................... 2.31202% sandstall..................... 0.93076% sun........................... 0.81735% hail.......................... 0.74451% multiweather.................. 0.49383% gravity....................... 0.45686% choice........................ 0.33294% trickroom..................... 0.31521% dragmag....................... 0.28324% sunoffense.................... 0.17375% rainoffense................... 0.15956% monotype...................... 0.15418% tailwind...................... 0.14409% monoghost..................... 0.05171% hailoffense................... 0.04232% monofairy..................... 0.03032% monodragon.................... 0.02530% rainstall..................... 0.02384% monowater..................... 0.01592% tricksun...................... 0.00811% monosteel..................... 0.00593% monobug....................... 0.00435% trickrain..................... 0.00423% monofighting.................. 0.00417% tricksand..................... 0.00351% monofire...................... 0.00320% sunstall...................... 0.00294% monodark...................... 0.00265% monoground.................... 0.00239% monopoison.................... 0.00210% mononormal.................... 0.00183% monoice....................... 0.00155% monoelectric.................. 0.00124% hailstall..................... 0.00065% monoflying.................... 0.00063% monopsychic................... 0.00052% monorock...................... 0.00038% allweather.................... 0.00030% monograss..................... 0.00014% trickhail..................... 0.00006% trapper....................... 0.00002% Stalliness (mean: -0.018) -2.0|###### |################ -1.5|############# |########## -1.0|######## |####### -0.5|########### |############### 0.0|########################## |############################## +0.5|######################### |######################## +1.0|############ |######### +1.5|####### |## +2.0|## |## +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.44%