weatherless...................68.93925% offense.......................48.67068% balance.......................33.82018% hyperoffense..................12.73232% sun...........................12.47731% sand..........................11.59455% hail.......................... 6.82693% voltturn...................... 3.60745% semistall..................... 3.24504% trickroom..................... 2.78671% sunoffense.................... 1.83876% stall......................... 1.53177% rain.......................... 1.45424% hailoffense................... 1.32099% multiweather.................. 1.23857% choice........................ 0.65360% monotype...................... 0.52524% sandstall..................... 0.37562% sandoffense................... 0.36988% tricksun...................... 0.28258% monoice....................... 0.14646% tricksand..................... 0.10798% monobug....................... 0.09936% rainoffense................... 0.08988% gravity....................... 0.07955% sunstall...................... 0.06490% trickhail..................... 0.05772% monoghost..................... 0.05657% monorock...................... 0.04824% rainstall..................... 0.03590% monofighting.................. 0.03101% monograss..................... 0.02958% mononormal.................... 0.02728% monosteel..................... 0.02585% monopsychic................... 0.02527% monowater..................... 0.02498% monoflying.................... 0.02384% monodark...................... 0.02211% monoelectric.................. 0.02010% tailwind...................... 0.01953% monodragon.................... 0.01637% trickrain..................... 0.01005% monofairy..................... 0.00862% trapper....................... 0.00632% monofire...................... 0.00517% monoground.................... 0.00488% hailstall..................... 0.00431% monopoison.................... 0.00316% allweather.................... 0.00201% dragmag....................... 0.00115% Stalliness (mean: -0.186) -2.0|# |## -1.5|##### |########### -1.0|################ |##################### -0.5|########################## |############################## 0.0|############################# |######################### +0.5|################# |########## +1.0|##### |### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.48%