weatherless...................79.52492% offense.......................48.19338% hyperoffense..................25.66076% balance.......................23.13483% sand..........................12.81365% voltturn...................... 6.20609% sun........................... 3.42924% rain.......................... 3.16159% trickroom..................... 2.24155% semistall..................... 2.04082% sandoffense................... 1.95718% monotype...................... 1.85681% hail.......................... 1.45534% stall......................... 0.97022% tricksun...................... 0.95350% choice........................ 0.61894% monodragon.................... 0.55202% mononormal.................... 0.46838% rainoffense................... 0.45166% hailoffense................... 0.36802% multiweather.................. 0.35129% sunoffense.................... 0.35129% monowater..................... 0.28438% monosteel..................... 0.26765% monoghost..................... 0.23419% monodark...................... 0.10037% monoelectric.................. 0.10037% trickrain..................... 0.06691% monofighting.................. 0.06691% monofire...................... 0.06691% monobug....................... 0.05018% trapper....................... 0.05018% monopoison.................... 0.01673% tailwind...................... 0.01673% Stalliness (mean: -0.464) -2.0|#### |####### -1.5|################# |#################### -1.0|########################## |############################## -0.5|########################### |############################# 0.0|########################## |##################### +0.5|############# |####### +1.0|#### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.42%