weatherless...................78.61470% offense.......................46.95471% hyperoffense..................25.15100% balance.......................24.00525% sand..........................14.10550% voltturn...................... 7.61871% sun........................... 3.75392% rain.......................... 2.89334% trickroom..................... 2.80352% semistall..................... 2.41732% sandoffense................... 2.12358% stall......................... 1.47172% monotype...................... 1.45808% tricksun...................... 1.10054% hail.......................... 0.95138% mononormal.................... 0.65355% choice........................ 0.60943% rainoffense................... 0.43292% sunoffense.................... 0.31084% multiweather.................. 0.29991% monodragon.................... 0.27440% hailoffense................... 0.21327% monowater..................... 0.12271% monoghost..................... 0.12261% monodark...................... 0.11912% monosteel..................... 0.10891% trickrain..................... 0.07756% monoelectric.................. 0.06971% trapper....................... 0.05367% monofighting.................. 0.05310% monofire...................... 0.04594% monobug....................... 0.02253% tailwind...................... 0.01861% monopoison.................... 0.01102% Stalliness (mean: -0.435) -2.0|##### |####### -1.5|################## |################### -1.0|########################### |############################## -0.5|############################ |############################# 0.0|########################## |######################## +0.5|############## |######## +1.0|##### |## +1.5|## | more negative = more offensive, more positive = more stall one # = 0.40%