weatherless...................81.60008% offense.......................36.49506% balance.......................27.41464% hyperoffense..................26.41477% sand..........................14.32319% voltturn...................... 7.59219% semistall..................... 5.35972% trickroom..................... 4.73307% stall......................... 4.31581% sun........................... 3.42045% sandoffense................... 1.30008% tricksun...................... 1.20220% rain.......................... 0.61801% trickrain..................... 0.31666% choice........................ 0.26645% monotype...................... 0.25117% mononormal.................... 0.19453% rainoffense................... 0.08959% hail.......................... 0.06503% multiweather.................. 0.02677% monodark...................... 0.01877% monofighting.................. 0.01670% hailoffense................... 0.00897% monoghost..................... 0.00848% monoelectric.................. 0.00729% monodragon.................... 0.00413% monobug....................... 0.00125% monowater..................... 0.00056% sunoffense.................... 0.00015% monosteel..................... 0.00001% monopoison.................... 0.00000% tailwind...................... 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.274) -2.0|###### |########## -1.5|######################### |######### -1.0|################ |############### -0.5|############################## |######################### 0.0|############ |####################### +0.5|##################### |########### +1.0|# | +1.5|########### | more negative = more offensive, more positive = more stall one # = 0.44%