weatherless...................71.96476% balance.......................34.89461% offense.......................34.52509% sand..........................20.21764% hyperoffense..................16.71032% stall......................... 8.46262% sandstall..................... 7.25332% semistall..................... 5.40736% sun........................... 4.13862% hail.......................... 3.69393% voltturn...................... 1.16389% trickroom..................... 0.72079% sunoffense.................... 0.47147% hailoffense................... 0.43907% multiweather.................. 0.37910% rain.......................... 0.36498% choice........................ 0.32290% tricksun...................... 0.15343% rainoffense................... 0.04647% monotype...................... 0.04552% sandoffense................... 0.04017% sunstall...................... 0.02536% tricksand..................... 0.02425% trickhail..................... 0.02379% monoice....................... 0.02305% gravity....................... 0.01153% monobug....................... 0.01010% monofire...................... 0.00430% dragmag....................... 0.00269% monowater..................... 0.00230% monopoison.................... 0.00220% tailwind...................... 0.00189% monoground.................... 0.00081% monoghost..................... 0.00056% mononormal.................... 0.00055% monodark...................... 0.00045% monoelectric.................. 0.00042% monosteel..................... 0.00036% monodragon.................... 0.00019% monopsychic................... 0.00010% monofighting.................. 0.00008% hailstall..................... 0.00007% monofairy..................... 0.00004% monograss..................... 0.00003% monorock...................... 0.00001% monoflying.................... 0.00001% rainstall..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.000) -2.0|## |####### -1.5|######### |############# -1.0|################# |############### -0.5|#################### |############################## 0.0|####################### |############################## +0.5|################### |################## +1.0|####### |####### +1.5|## |### +2.0|######## |####### +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%