weatherless...................50.79883% offense.......................45.51567% sand..........................44.69974% hyperoffense..................28.06607% balance.......................17.64063% sandoffense...................10.74187% semistall..................... 5.12829% stall......................... 3.64933% dragmag....................... 3.26883% voltturn...................... 3.19722% rain.......................... 2.50651% hail.......................... 2.49945% sandstall..................... 2.34188% choice........................ 2.01406% rainoffense................... 1.21924% monotype...................... 1.01263% multiweather.................. 0.98504% trickroom..................... 0.85081% sun........................... 0.48051% tricksand..................... 0.45254% hailstall..................... 0.24180% monopsychic................... 0.18900% monowater..................... 0.16222% monoice....................... 0.11140% monofighting.................. 0.10190% monopoison.................... 0.08205% monobug....................... 0.06034% hailoffense................... 0.05506% monosteel..................... 0.04348% sunoffense.................... 0.04234% monodark...................... 0.03950% monoground.................... 0.03822% monoflying.................... 0.03677% monoelectric.................. 0.03291% monofire...................... 0.03272% monograss..................... 0.03011% gravity....................... 0.02651% monorock...................... 0.02518% monodragon.................... 0.01527% monoghost..................... 0.01476% mononormal.................... 0.01386% trapper....................... 0.01183% tailwind...................... 0.00787% rainstall..................... 0.00495% monofairy..................... 0.00078% Stalliness (mean: -0.406) -2.0|# |####### -1.5|############## |######################### -1.0|########################### |############################## -0.5|########################### |#################### 0.0|################ |############ +0.5|######### |####### +1.0|###### |##### +1.5|#### |### +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.46%