sand..........................56.69272% offense.......................42.24091% weatherless...................41.33810% hyperoffense..................27.77397% balance.......................15.83401% sandoffense...................14.11975% stall......................... 7.45134% semistall..................... 6.69978% sandstall..................... 6.19798% voltturn...................... 6.08914% choice........................ 5.53924% dragmag....................... 3.76138% hail.......................... 1.56379% rain.......................... 0.70755% rainoffense................... 0.40136% multiweather.................. 0.35731% monotype...................... 0.33719% monopsychic................... 0.27432% trickroom..................... 0.24484% tricksand..................... 0.21474% monoice....................... 0.06195% sun........................... 0.05515% hailstall..................... 0.04692% sunoffense.................... 0.04013% hailoffense................... 0.00113% gravity....................... 0.00051% monoground.................... 0.00029% monosteel..................... 0.00021% monofighting.................. 0.00013% monorock...................... 0.00008% monowater..................... 0.00006% monofire...................... 0.00005% monopoison.................... 0.00005% monoflying.................... 0.00003% monodark...................... 0.00002% monobug....................... 0.00001% trapper....................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% monoelectric.................. 0.00000% tailwind...................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.276) -2.0| |#### -1.5|########### |############### -1.0|############################## |################### -0.5|######################## |############# 0.0|################## |####### +0.5|###### |####### +1.0|######## |#### +1.5|### |###### +2.0|###### |# +2.5|## | more negative = more offensive, more positive = more stall one # = 0.54%