weatherless...................75.05391% offense.......................41.83907% balance.......................35.92392% sand..........................17.33102% hyperoffense..................11.08228% semistall..................... 7.78691% sun........................... 6.93106% voltturn...................... 3.72667% stall......................... 3.36781% monotype...................... 2.52207% rain.......................... 2.24072% multiweather.................. 2.12952% sandoffense................... 1.03107% choice........................ 0.71433% hail.......................... 0.58292% dragmag....................... 0.50711% sandstall..................... 0.44646% monobug....................... 0.39423% sunoffense.................... 0.30662% monoflying.................... 0.27293% monograss..................... 0.26451% monodragon.................... 0.25945% monorock...................... 0.24766% trickroom..................... 0.23755% monofighting.................. 0.17521% monowater..................... 0.17184% monosteel..................... 0.15837% rainoffense................... 0.14826% tailwind...................... 0.12804% monofire...................... 0.12804% monopoison.................... 0.11793% monofairy..................... 0.10614% monoground.................... 0.10445% monoelectric.................. 0.10277% monopsychic................... 0.09772% monoghost..................... 0.09435% mononormal.................... 0.09266% monoice....................... 0.07413% monodark...................... 0.05391% rainstall..................... 0.04380% sunstall...................... 0.03706% hailoffense................... 0.01011% trickhail..................... 0.00505% tricksand..................... 0.00337% Stalliness (mean: -0.020) -2.0|## |### -1.5|##### |######### -1.0|############# |################### -0.5|############################ |########################### 0.0|############################## |####################### +0.5|#################### |################ +1.0|########### |######### +1.5|#### |## +2.0|## |# +2.5|# | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.44%